

Obviously the game was built on its battle engine, not its plot.Īs mentioned in the opening of this review, D&D Heroes never set out to be the yellow rose bunched with a dozen other red roses. While there are a few twists and turns here and there, none of them are worth writing home over. The game follows the adventurer’s journey to defeat an evil wizard who has overrun a local castle. Purchasing items from merchants and talking to other characters can be an extreme chore, as nothing in the game (save menu-access and character actions) is button-activated instead, players must walk onto the appropriate game tile in order to initiate conversation or start the next plot event.Īs far as story is concerned, you might as well throw all hopes of an interesting plot line out the window, as any old Dungeon Master could have come up with D&D Heroes‘ story. The game also sports an entirely rotatable camera which, while extremely useful for the lone adventurer, is not the most user-friendly tool among two to four simultaneous players. As a primarily co-op game, the menu system is not built to be shared equally between four potential players. The game’s interface could use a lot of work as well.

With only four character classes to choose from, including a Warrior, Wizard, Cleric, and Rogue, there aren’t many chances for in-depth customization, and each character’s armory is severely limited. Skills are, for the most part, rather similar, so it’s no suprise when you end up primarily using only one of the many feats offered throughout the entire game. However, as a real-time hack’n’slash title, a lot of what makes the D&D rules so great on paper is lost in the transition. In fact, this option is of such great importance that you might as well only buy the game if you have at least one partner with which to play it.Īs far as battle mechanics are concerned, as its name implies, D&D Heroes derives its combat from the popular pen & paper system. Fortunately, the game has an option for up to four player cooperative play, which helps to nullify some of the monotony of combat. While it’s certainly fast-paced, this kind of fighting can get repetitive fast. Obviously, this is an essential ingredient, given the nature of the game. There wasn’t any question from the beginning when the company set out to create this game that its goal was to capitalize on the success of Snowblind Studios’ Baldur’s Gate: Dark Alliance, and while it is certainly successful in achieving this objective, when all is said and done, there is still much to be desired.ĭ&D Heroes‘ battle system plays out entirely in real-time, and its focus is on swift, relentless combat. With the release of Atari’s Dungeons & Dragons: Heroes for the Xbox comes yet another new-age hack-n-slash dungeon-crawler action RPG in the tradition of 1996’s release of Blizzard’s Diablo. More of the Same Old, This Time with Four Players
